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Buy BlazBlue: Chrono Phantasma by Aksys Games, Inc for PlayStation 3 at GameStop. Find release dates, customer reviews, previews, and more.
. Summary: With the Cauldron shattered and the cycle broken, Ragna begins his final mission: Hunt down the villainous Terumi. Noel's life and the fate of the entire world hang in the balance as Ragna the Bloodedge marches toward one last confrontation. BlazBlue: Chrono Phantasma introduces a new With the Cauldron shattered and the cycle broken, Ragna begins his final mission: Hunt down the villainous Terumi. Noel's life and the fate of the entire world hang in the balance as Ragna the Bloodedge marches toward one last confrontation.
BlazBlue: Chrono Phantasma introduces a new fighting system called 'Overdrive.' With this, characters can become more powerful, possibly enough to turn the tide of battle. The fighting has also been sped up, meaning faster, more enjoyable play.
![Blazblue Chrono Phantasma Blazblue Chrono Phantasma](/uploads/1/2/7/2/127238841/995515094.png)
An acceptable portable port
Chronophantasma serves to prove that Arc System Works can still make a perfectly serviceable fighter, even after so long without changing the main formula much. The combat feels very fluid, and the Overdrive system is interesting to play around with.
BlazBlue has also been a series with a story mode pedigree, something that's no longer so rare. It stacks up rather well with the competition in comparison, but suffers from long battle droughts before a boss rush of perhaps 3-4 battles in a row at points. Instead of the previous system of having a different story per character, the story mode is split into three main viewpoints, and then split into segments. This is a clever decision to cut out repeated battles, but the segments vary wildly in length, with many being incredibly long and others being rather short.
The game remains mostly untouched from the console version, with a brief moment of new (fanservicey) content, which is rather easy to miss or not find at all due to its' placement in the 'previously in the story' segment, but true to what ASW told us to expect, the graphics, mainly the resolution of the character portraits in the Story Mode are degraded a notable amount, something kinda disappointing but not major.
All in all, a perfectly good fighter, which is ported well but, all in all, is inferior to the console version.
Chronophantasma serves to prove that Arc System Works can still make a perfectly serviceable fighter, even after so long without changing the main formula much. The combat feels very fluid, and the Overdrive system is interesting to play around with.
BlazBlue has also been a series with a story mode pedigree, something that's no longer so rare. It stacks up rather well with the competition in comparison, but suffers from long battle droughts before a boss rush of perhaps 3-4 battles in a row at points. Instead of the previous system of having a different story per character, the story mode is split into three main viewpoints, and then split into segments. This is a clever decision to cut out repeated battles, but the segments vary wildly in length, with many being incredibly long and others being rather short.
The game remains mostly untouched from the console version, with a brief moment of new (fanservicey) content, which is rather easy to miss or not find at all due to its' placement in the 'previously in the story' segment, but true to what ASW told us to expect, the graphics, mainly the resolution of the character portraits in the Story Mode are degraded a notable amount, something kinda disappointing but not major.
All in all, a perfectly good fighter, which is ported well but, all in all, is inferior to the console version.
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